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gilzoide

Developing free software with a focus on usability

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Hi everyone! I've been developing free software for quite some time, always experimenting new approaches to software development and focusing on easy to use tools and APIs.

Pretty much every project I create/work on is open source, from simple libraries and tools to full applications and games. Making good software projects demand a lot of time, so any help supporting this work is appreciated!

Yhdistetyt tilit

Käyttäjän gilzoide tilejä muissa palveluissa:

Repositoriot

godot-dockable-container Tähdet 185 Päivitetty 2 kuukautta sitten

Dockable/tiling UI panels Container addon for Godot

godot-dispatch-queue Tähdet 39 Päivitetty 4 kuukautta sitten

Threaded and synchronous Dispatch Queues for Godot

godot-lua-pluginscript Tähdet 298 Päivitetty 1 vuosi sitten

Godot PluginScript for the Lua language, currently based on LuaJIT's FFI

nested Tähdet 1 Päivitetty 2 vuotta sitten

A generic nested data structure file format, where data is formed by nested lists with both sequential data and key-value paired data.

stringstream-lua Tähdet 0 Päivitetty 2 vuotta sitten

An object that loads chunks of strings on demand compatible with a subset of the Lua string API suitable for parsing

molde Tähdet 6 Päivitetty 2 vuotta sitten

Zero dependency, single file template engine for Lua 5.1+ with builtin sandbox support

high-level-gdnative Tähdet 19 Päivitetty 2 vuotta sitten

Single header GDNative high level API for C/C++

pega-texto Tähdet 18 Päivitetty 2 vuotta sitten

Single-file Parsing Expression Grammars (PEG) runtime engine for C

unity-playerloophelper Tähdet 1 Päivitetty 3 vuotta sitten

Single file helper class for registering/unregistering systems in Unity's PlayerLoop.

raylib-meson-template Tähdet 17 Päivitetty 3 vuotta sitten

Minimal template project for C/C++ applications using raylib built using Meson

inclua Tähdet 12 Päivitetty 3 vuotta sitten

C to scripting languages wrapper generator, INitialy for binding C to LUA

c_api_extract-py Tähdet 6 Päivitetty 3 vuotta sitten

Automatic extraction of C APIs from header files using Python and libclang

godot-input-key-event-grabber Tähdet 7 Päivitetty 3 vuotta sitten

Godot plugin with a button that grabs key events and populate an InputEventKey instance, great for creating ShortCut resources

draw-over Tähdet 15 Päivitetty 3 vuotta sitten

Drawing application with support for transparent background, working both as a drawing board or on-screen annotation tool

raise-and-shine Tähdet 5 Päivitetty 3 vuotta sitten

Height map editor with automatic normal map generation for 2D textures

gargula Tähdet 4 Päivitetty 4 vuotta sitten

Game engine based on nested structs and compile-time tree traversals powered by raylib and D compatible with betterC

bettercmath Tähdet 10 Päivitetty 4 vuotta sitten

A -betterC compatible 3D math library for D

c-allocators Tähdet 2 Päivitetty 4 vuotta sitten

A collection of public domain single-file custom allocators for C/C++

betterclist Tähdet 4 Päivitetty 4 vuotta sitten

A -betterC compatible dynamic list backed by array for D

flyweightbyid Tähdet 0 Päivitetty 4 vuotta sitten

A -betterC compatible Flyweight template based on explicit named ids for D

Historia

gilzoide liittyi 4 vuotta sitten.

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