gilzoide
Developing free software with a focus on usability
Kuvaus
Hi everyone! I've been developing free software for quite some time, always experimenting new approaches to software development and focusing on easy to use tools and APIs.
Pretty much every project I create/work on is open source, from simple libraries and tools to full applications and games. Making good software projects demand a lot of time, so any help supporting this work is appreciated!
Yhdistetyt tilit
Käyttäjän gilzoide tilejä muissa palveluissa:
Repositoriot
godot-dockable-container Tähdet 246 Päivitetty 4 kuukautta sitten
Dockable/tiling UI panels Container addon for Godot
nested Tähdet 1 Päivitetty 5 kuukautta sitten
A generic nested data structure file format, where data is formed by nested lists with both sequential data and key-value paired data.
pega-texto Tähdet 18 Päivitetty 10 kuukautta sitten
Single-file Parsing Expression Grammars (PEG) runtime engine for C
godot-dispatch-queue Tähdet 66 Päivitetty 1 vuosi sitten
Threaded and synchronous Dispatch Queues for Godot
godot-lua-pluginscript Tähdet 330 Päivitetty 1 vuosi sitten
Godot PluginScript for the Lua language, currently based on LuaJIT's FFI
raylib-meson-template Tähdet 22 Päivitetty 2 vuotta sitten
Minimal template project for C/C++ applications using raylib built using Meson
stringstream-lua Tähdet 0 Päivitetty 3 vuotta sitten
An object that loads chunks of strings on demand compatible with a subset of the Lua string API suitable for parsing
molde Tähdet 7 Päivitetty 3 vuotta sitten
Zero dependency, single file template engine for Lua 5.1+ with builtin sandbox support
high-level-gdnative Tähdet 20 Päivitetty 3 vuotta sitten
Single header GDNative high level API for C/C++
unity-playerloophelper Tähdet 6 Päivitetty 5 vuotta sitten
Single file helper class for registering/unregistering systems in Unity's PlayerLoop.
inclua Tähdet 16 Päivitetty 5 vuotta sitten
C to scripting languages wrapper generator, INitialy for binding C to LUA
c_api_extract-py Tähdet 7 Päivitetty 5 vuotta sitten
Automatic extraction of C APIs from header files using Python and libclang
godot-input-key-event-grabber Tähdet 9 Päivitetty 5 vuotta sitten
Godot plugin with a button that grabs key events and populate an InputEventKey instance, great for creating ShortCut resources
draw-over Tähdet 23 Päivitetty 5 vuotta sitten
Drawing application with support for transparent background, working both as a drawing board or on-screen annotation tool
raise-and-shine Tähdet 6 Päivitetty 5 vuotta sitten
Height map editor with automatic normal map generation for 2D textures
gargula Tähdet 4 Päivitetty 5 vuotta sitten
Game engine based on nested structs and compile-time tree traversals powered by raylib and D compatible with betterC
bettercmath Tähdet 10 Päivitetty 5 vuotta sitten
A -betterC compatible 3D math library for D
c-allocators Tähdet 6 Päivitetty 5 vuotta sitten
A collection of public domain single-file custom allocators for C/C++
betterclist Tähdet 4 Päivitetty 5 vuotta sitten
A -betterC compatible dynamic list backed by array for D
flyweightbyid Tähdet 0 Päivitetty 5 vuotta sitten
A -betterC compatible Flyweight template based on explicit named ids for D
Historia
gilzoide liittyi 5 vuotta sitten.